Fix a bug where liquid particles were destroyed using Unity’s built-in Destroy instead of the custom destruction method provided by the loader (such as a pool).
This a port of the GPU GEMS article on fluid simulation to Unity. Well kinda. Its is mostly based on a 2D fluid sim found on the Little Grasshopper blog. That project was based on the GPU GEMS article ...
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile