GL_KHR_texture_compression_astc_ldr extension string; and "hdr", corresponding to the GL_KHR_texture_compression_astc_hdr extension string. More profiles may be added in the ...
The ASTC compressed data format, developed by Arm® and AMD, has been adopted as an official extension to the OpenGL®, OpenGL ES, and Vulkan® graphics APIs. It provides a major step forward in terms of ...
Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...