An Artificially Intelligent Chess Engine that calculates moves using the MiniMax Algorithm and was enhanced by the Alpha Beta Pruning Algorithm. A digital version of the board game '4Tec', with the ...
Abstract: An essential component of developing a chess engine is its depiction of the chess board, which influences the way the engine moves over the board and follows the rules. One way to lessen the ...
An N N Tic Tac Toe game with an AI opponent build with minimax algorithm, α-β pruning, and a heuristic function. The bot looks four moves ahead to pick the next best move.
there are a thousands of pages for this algorithm - plz post a link that you've used to implement this algorithm, or that you feel is the best coverage. thx for the pointers (i'll dig thru 10,200 ...
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