var _loop_end_time = audio_sound_get_loop_end(snd_loop); The above code calls audio_sound_get_loop_end on an existing sound asset snd_loop and stores the returned value in a variable _loop_end_time.
audio_loop_gen is an ML-based, fully automated, audio loop generation pipeline. It combines ML text and music generation with signal processing to implement an unlimited source of varied loopable ...
Loop-based music composition is the practice of sequencing audio samples to create the various parts of a musical work. A sample may contain only a single event such as a bass note or cymbal crash or ...
In this second and final part I'll demonstrate some of the loop-specific tools I've found in Ardour, Reaper, and Audacity. Tutorials and links to project demos are included, so warm up your headphones ...
Trip-hop is a style that’s highly dependent on its laid back feel and this is often achieved using slowed down sampled loops and breaks. Building your track from loops is definitely a valid approach, ...
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile