The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Allows for configuring simulated physical cameras in Unity and extracting screenshots along with calibrated data for external use in pixel matching. If in the editor, modify the properties on the ...
For detailed project information, visit the Meta Developers Documentation. When updating the project to Unity 6, the Android Manifest will need to be updated. Find more information in our ...
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For more ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...