I have this bug when a client wants to join an open lobby with a networkmanager started (server side). The client don't have its servermanager started and he is no in any lobby when he tried to join ...
Local Multiplayer Chat System - Unity A simple local multiplayer chat system built with Unity's Netcode for GameObjects (NGO) and Unity Transport, allowing players to connect over the same Wi-Fi ...
Powerful New Platform For Building Multiplayer Games In Unity Without Writing, Hosting Or Maintaining Netcode; Unity Developers Can Join a Waitlist for Early Access SAN FRANCISCO, March 17, 2023 ...