When it comes to gaming on a Windows platform, two terms that are often thrown around are XInput and DirectInput. Both of these refer to the input systems used to interact with games, but there are ...
Ask PC Gamer is our weekly question and advice column. Have a burning question about the smoke coming out of your PC? Send your problems to letters@pcgamer.com. "I've got a couple old controllers I ...
I have created a few commits at various stages to improve understanding on what is going on. I am currently using logitech G27 Wheel with this code and it works fine. I'm able to get the full 900 ...
Microsoft's DirectInput component is a really handy way to manage input from a variery of devices. In my case, I needed a convenient way to read input from multiple joysticks. The DirectInput system ...
Riva.Input - wraps Managed DirextX DirectInput objects. Uses parts of XNA framework. Provides reading of analog controlls as Vector2 (-1 to +1), deadzones etc. Riva.Input.FlatRedBall - wraps ...