BlockEntityRenderers.register(PlatformAccessForge.RegisterObjectsForge.QUARRY_ENTITY_TYPE.get(), RenderQuarry::new); BlockEntityRenderers.register(PlatformAccessForge ...
* Utility check to see if the player is close enough to a target entity. Uses "eye-to-closest-corner" checks. * @param entity The entity being checked against * @param dist The max distance allowed * ...