I am porting some old OpenGL code to bgfx. I need to create an off-screen FrameBuffer to render some shapes to a texture which uses the stencil buffer as a mask. I currently setup the FrameBuffer ...
Copyright (c) 2005-2013 The Khronos Group Inc. Copyright terms at OpenGL ES 1.0 is required. OES_rgb8_rgba8 affects the definition of this extension. OES_depth24 ...
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