this is a bug that I ran into after upgrading to 2.0.14. The same code used to work on 2.0.12. In my render loop, I have this code: // write to default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0) ...
I was looking through the code because I'm wanting to use Nuklear but I don't want to use OpenGL, this is for a graphics system I'm developing. So I just need to be able to render to a framebuffer and ...