Requires OpenGL ES 2.0. Requires GL_ANGLE_framebuffer_blit (or equivalent functionality). The extension is written against the OpenGL ES 2.0 specification. OES_texture_3D affects the definition of ...
I am porting some old OpenGL code to bgfx. I need to create an off-screen FrameBuffer to render some shapes to a texture which uses the stencil buffer as a mask. I currently setup the FrameBuffer ...
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...