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The subscription model was popular in the era of Java and Brew, especially in the US, and now it seems some publishers, aggregators and operators are reconsidering it for smartphones, notably Android.
Further to its announcement of 2011 profits of 18.2 million (up 34 percent year-on-year), Gameloft has peeled away some of the layers of its business strategy for 2012. As with the rest of the ...