There is a new stage in the DirectX 10 shader pipeline that is known as the Geometry Shader. We touched on this feature during our GeForce 8800 GTX review, but it’s definitely worth expanding on. It’s ...
(info)|[SphereRenderer] Using render mode 'Geometry_Shader'. (error)|Unable to compile sphere shader: Error preprocessing shader: ERROR: D:\megamol\out\install\x64 ...
One of the G80 GPU's main benefits is its full support for DirectX 10, Shader Model 4.0, and the other features inherent to Microsoft's upcoming API. In addition to the increased performance offered ...
With the introduction of DirectX 8 & 9, in the traditional way when you executed a shader instruction you had to to send it to either the pixel or the vertex processor. And when you think about that ...
“Vivante Vega GPUs have raised the bar for performance value all within the world's smallest footprint,” said Wei-jin Dai, President and CEO of Vivante. “Now we are doing the same for 4K. Devices at ...
The Unified state of DirectX 10. What you need to understand that the new microarchitecture of the the Dx10 GPU (Graphics Processing Unit) has been changed significantly, the generic elements are all ...
LAS VEGAS, Jan. 7, 2014 -- International CES (#CES2014) – Vivante Corporation today announced the release of its next generation GC7000 series graphics IP cores based on Vega technology enhanced with ...
I'm gonna make xr vision. Is there way to use geometry shader? I cannot find. And is this good way to use geometry shader for duplicate vision? Or just duplicate vertices(for xr vision) in cpu and ...
GPU hardware has gone through an extensive overhaul over the past decade with the industry moving from first generation fixed function graphics accelerators (precursor to the GPU) all the way to the ...
Before we get on to the meaty details behind NVIDIA’s GeForce 8800-series graphics processors, we need to cover some more ground discussing some of the highlights of DirectX 10 and what they mean for ...