This tutorial was made for the Godot documentation way back in February, 2018, for Godot 3.0. Since then, Godot contributors and I have been maintaining it and fixing bugs, keeping it working with the ...
Terraria developer pledges ongoing support to open-source engines, Godot and FNA in response to Unity's runtime fee policy. Re-Logic, the creative force behind Terraria, has made a significant move in ...
Re-Logic, the creative force behind Terraria, has made a significant move in response to the controversy swirling around Unity’s proposed Runtime Fee policy. This policy aimed to charge developers for ...
Unfortunately, I don't have separate commits for this series, so the code here represents the final form of the project after episode 3. Sorry for any inconvenience! If there is a bug or issue with ...
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