ABPruning-Minimax-Implementation - HEXIFENCE GAME In this project, I am implementing a Minimax algorithm using Alpha-Beta pruning to play a board game. This game is played on a hexagonal board of ...
This project was produced in colaboration with Claude-4-MAX, but the the original evaluation function was written by the author. Also, when we say "playing with AI" we do not mean LLMs, we simply mean ...