ABPruning-Minimax-Implementation - HEXIFENCE GAME In this project, I am implementing a Minimax algorithm using Alpha-Beta pruning to play a board game. This game is played on a hexagonal board of ...
This project was produced in colaboration with Claude-4-MAX, but the the original evaluation function was written by the author. Also, when we say "playing with AI" we do not mean LLMs, we simply mean ...
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile