A 3D simulation of a cloth using physically based methods (arrangements of 3D springs). Built using C++ and Ogre3D. You can move around using the arrow keys / AWSD and rotate the camera using the ...
We read every piece of feedback, and take your input very seriously.
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile