Example23 - Displacement mapping (OpenGL 4.1, AMD hardware - not on Mac OS X - has artifacts but used to work) Example38 - Basic usage of program pipeline and ...
Example23 - Displacement mapping (OpenGL 4.1, AMD hardware - not on Mac OS X - has artifacts but used to work) Example30 - GPU ray tracing using compute shader (OpenGL 4.3) Example31 - Many lights ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...