First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
This one is really starting to bug me.<P>My system works fine with all OpenGL games I own, but crashes shortly after starting games using Direct3d. Sometimes it dies within 10 seconds, once it went ...
Mac's lack of native games is self-inflicted due to Apple's decisions like dropping OpenGL support. Developers are hesitant ...