This project includes a simple demonstration using a Pixel Buffer Object (PBO) to transfer data between CUDA and OpenGL and display it in an SDL window. It implements Conway's Game of Life, using CUDA ...
I recommend cloning the repo for now and running it from there, until a .NET tool is published. The generator supports currently generating Vulkan, OpenGL (ES Included!) and WGL bindings with support ...
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile