Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It’s a major milestone, according to Khronos Group ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
July 29, 2020 – The Khronos Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, has announced that multiple conformant implementations of ...
One year ago, the Khronos Group released the royalty-free mixed reality standard OpenXR in an effort to make cross-platform software coding easier for VR and AR developers. Today, Khronos is ...
February 25, 2021 – Valve has recently announced its current and expanding support for OpenXR, the new industry-wide open standard for VR & AR, through the latest update of SteamVR to version 1.16.
Requires Godot 3.4 or later. OpenXR support in Godot 4 is now available in the core without the need of a plugin. Only supports Windows (SteamVR, Oculus runtime ...
Unity is releasing com.unity.xr.openxr v1.8.0. We should validate 1.8 with the MRTK3 samples. We should build MRTK3 sample project using com.unity.xr.openxr v1.8.0 and run manual test pass ### Tasks - ...