Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
These sample projects showcase how to build Unity applications for HoloLens 2 or Mixed Reality headsets using the Mixed Reality OpenXR plugin. For more details on ...
Unity Technologies has released a new Unity XR Hands Package bringing with it a number of new tweaks and enhancements as well as enabling and tracking with OpenXR. Released as a package for the ...
When using OpenXR with SteamVR as the default system OpenXR runtime and using multiple SteamVR supported devices together e.g. Vive Cosmos and Vive Trackers/Oculus Quest and Vive Trackers, the play ...
October 24, 2020 – Unity Technologies, a leading platform for creating and operating interactive, real-time 3D content, has recently announced that it plans to have early previews of its support of ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...
July 29, 2019 – The Khronos Group, an open consortium of hardware and software companies aiming to create advanced acceleration standards, has today announced the ratification and public release of ...
This year, Khronos Group released the OpenXR 1.0 specification, which saw immediate support from the biggest names in the XR space. Oculus and Microsoft quickly released OpenXR compatible runtimes, ...