A robust, modular data-driven foundation for building first-person shooter games in Unity. Built upon the systems provided in Unity Core Utilities, this framework provides a complete suite of ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
A technical demonstration of procedural character animation and advanced "game feel" mechanics in Unity 2D. This project abandons traditional sprite-sheet animation in favor of code-driven movement, ...
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