MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
Debut Of PowerVR SGX Wireless Graphics Accelerator Core Family Enables Industry Roadmap For Next Generation Mobile Devices London, UK, 29th July 2005: Imagination Technologies – a leader in silicon ...
Jon Peddie traces the evolution of GPUs from fixed-function pipelines to today’s AI-era shader giants and shows how the improvements have outpaced Moore’s Law. Timeline of shader development. The role ...
Programmable shaders in OpenGL ES 2.0 set to usher in a huge increase in realistic content for the very small screen. ATI Technologies reckons that its new OpenGL ES 2.0 standard will revolutionise ...
Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
The Khronos Group, the industry consortium behind the OpenGL graphics standard, has released the latest version of its API. OpenGL 4.1 is designed to add cutting-edge functionality in terms of ...
Das OpenGL Architecture Review Board (ARB), hinter dem unter anderem prominente Namen wie SGI, ATi, nVidia und Intel stehen, gab gestern auf der SIGGRAPH 2004 die Spezifikationen für OpenGL 2.0 ...
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