Builds upon the "Improved3D" project by introducing Quaternions. Euler angles are basically just 3 rotations stored about the X, Y, and Z axes. Quaternions are faster than Euler angles, so use them!
Documentation Author: Niko Procopi 2019 This tutorial was designed for Visual Studio 2017 / 2019 If the solution does not compile, retarget the solution to a different version of the Windows SDK. If ...
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