at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity ...
With Unity 6000, AwaitableCompletionSource and related awaitable APIs have been officially introduced, making it possible to write async/await-style code natively in Unity. I believe this is a good ...