MaterialPropertyBlock is supposed to be more efficient, but seems to take more time render. It's possible that this is just more memory efficient. Results in the same number of set pass calls and ...
Remote Rendering works with both the **:::no-loc text="Standard render pipeline":::** ("built-in render pipeline") and the **:::no-loc text="Universal render pipeline ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
SAN FRANCISCO, CA--(Marketwired - Mar 16, 2016) - Tokyo based MARZA ANIMATION PLANET INC. (MARZA) will debut the Unity rendered short-film "THE GIFT" at the 2016 Game Developers Conference (GDC) in ...
Unity has unveiled a string of new features and updates for 2018 as the company stretches its reach to a variety of platforms and emerging technologies. During the Unity keynote at GDC, the company ...
Unity’s demo team has been secretly working on a short film that’s created entirely in the next version of the company’s engine – and it’s incredible. The result is ADAM, a film rendered in real-time ...
Earlier this year, game engine developer Unity Technologies showcased its real-time-rendered short film called Adam, which was created with their Unity engine. Watch the film below: The demo project ...
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