Highguard's launch this week would've probably passed by largely unremarked if it wasn't for its appearance at last ...
The live-service market is full to the brim with games of all shapes and sizes. There truly is something for everyone, whether players are interested in large-scale MMOs or just some quick FPS matches ...
Live service games from 2025 have already lost up to 90% of their players, highlighting ongoing retention struggles in the industry ...
Gamers know the story all too well. A new game is announced, the hype takes over, and players begin anticipating the game’s inevitable release. A game’s launch is arguably the most important moment in ...
To say it’s hard to keep a live-service game afloat these days would be a massive understatement. Developers across the games industry have tried to put their own spin on ongoing multiplayer games, ...
Live-service games are a pretty contentious topic of discussion, as over the years, many games have suffered closures and cancellations for a range of reasons. There has been a big push to release ...
Live-service games have been an industry norm for years now, but a new EU imitative might seriously impact that style of game ...
For more than a quarter-century, game makers have chased live-service games. Ultima Online, Everquest, and World of Warcraft turned game buyers into long-term subscribers, and in the wake of ...
In 2018, a year after its launch, Fortnite made Epic $5.48bn. That's a staggering amount of money, and the company has continued to make billions from the game each year since. Other publishers, ...