In UnityGLTF/PBRGraph, Specular options (Index of Refraction, Specular value, Color value, Specular Map, Enable/Disable flag) doesn't work at all. I didn't test other options like Specular UV and ...
var current_path = "./generated.png" $GUI/VBoxContainer/ViewportContainer/Viewport/TextureRect.material.set_shader_param("specularTexture", $ViewportSpecular.get ...
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