tx and ty are translation. I think a and d are scale and b and c are some function of rotation. I have videos that are flipped and rotated using arbitrary matrices. How can I make them right-side-up ...
This report covers robotic transformations and kinematics using homogeneous transformation matrices combining rotation (3×3) and translation (3×1). Rotation matrices for x, y, and z axes are detailed, ...
An interactive solar system simulation built with WebGL2, featuring real-time transformations like translation, rotation, and scaling. This project uses matrix operations to animate celestial bodies ...