Code for creating a render feature in Unity URP that adds outlines to meshes. It uses the Jump Flood Algorithm to do this so it should be pretty fast. However, the code is surely not perfect and could ...
I recreated the DrawToCube Scene in a Unity URP Project and I am able to see the Rive Asset when I hit play in the Unity Editor; See below: But when I build the project to WebGL, the Rive Asset DOES ...