A mesh-based PBR decal system for Unity. For use with the Universal Render Pipeline's forward renderer. There are broadly two approaches to rendering projected decals in real-time graphics: Generate a ...
A mesh-based PBR decal system for Unity. For use with the Universal Render Pipeline. These types of decals are good for static things like cracks and graffiti added into the game during level design ...
It’s been less than a month since more than 150 people marched through Oak Park and Forest Park on Madison Street to speak out against perceived discrimination from local businesses. Now the group ...