A mesh-based PBR decal system for Unity. For use with the Universal Render Pipeline. These types of decals are good for static things like cracks and graffiti added into the game during level design ...
A mesh-based PBR decal system for Unity. For use with the Universal Render Pipeline's forward renderer. There are broadly two approaches to rendering projected decals in real-time graphics: Generate a ...
Whether you are a developer or a gamer, you have heard about Unity Engine’s changes in pricing model and package. This has caused a huge backlash in the community, and many devs are sharing their ...
Their planned introduction of a new Unity Runtime Fee - effectively charging Unity users a new per-install $0.20 for each user - has taken it's tens of thousands of users by surprise and gone down ...
The recent rollercoaster ride of Unity’s controversial runtime fee rollout has left the game development community bewildered and seeking answers. After an initial announcement — followed by ...
Unity has cancelled its Runtime Fee, which was announced just a year prior. The announcement sent shockwaves through the games industry, with developers quickly declaring their distaste for the ...