Unity’s Runtime Fee is officially dead in the water. Exactly one year after its infamous announcement, new CEO Matt Bromberg has made his stamp on the firm - to end the madness and, to coin a sporting ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
A year ago, Unity Technologies created a huge problem for itself and the developers who use its game engine: It introduced a near-universally hated new fee tied to a developer’s game installs. While ...
Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Unity, the game engine used in popular titles like Cuphead, Fall Guys, and Among Us, has apologized for the “confusion and angst” caused by a newly announced fee. On September 12, the company released ...
Unity continues to suffer from its announcement of a new Runtime Fee policy, which would charge those distributing games made with Unity a fee for every game installed. This new fee infuriated ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
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