In this tutorial, you'll learn how to smoothly change your VRoid character’s textures through the use of Shader Graph in Unity. We're going to make our first shader together, our own Crossfade ...
[HideInInspector] _Cutoff ("Mask alpha cutoff", Range(0.0, 1.0)) = 0.0 // alpha below which a mask should discard a pixel, thereby preventing the stencil buffer from being marked with the Mask's ...
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