While making even the simplest game you have to use triggers and collisions. In this blog we are targeting Triggers. Ans: Triggers in Unity are Collider which does not reflect any physical force while ...
The purpose of implementing this State Machine in our project was to establish an efficient and flexible system for managing the various states and behaviors of game entities. Initially inspired by ...
This package provides sublime completions for UnityEngine's MonoBehavior class, e.g. OnTriggerEnter, OnTriggerExit, etc. The completions are not context aware so they "complete" anytime the completion ...
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