This repo discusses two possible ways to interpolate rigid body motions in Unity. The scripts were tested in Unity v2020.3.f25f1. In Unity, coordinate frames or poses are represented by Quaternion ...
public Quaternion rotation = Quaternion.identity; public void Awake() { // 绕x旋转0度,y旋转30度,z旋转0度 rotation.eulerAngles = new Vector3(0, 30, 0 ...
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