We are now developing a "easy-to-use + high-performance + cross-platform(include mobile)" Closed source toon shader package - NiloToonURP, to meet the toon shading needs of most URP's user.
Offline compilation and analysis of ShaderLab and ShaderGraph shaders, using the Mali Offline Shader Compiler. Additional shader compilers may be supported in the future. Unity shaders are compiled ...
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