We are now developing a "easy-to-use + high-performance + cross-platform(include mobile)" Closed source toon shader package - NiloToonURP, to meet the toon shading needs of most URP's user.
This shader uses SCREEN_TEXTURE to display reflective image to simulate water. Just like the one in Unity it has some limitations. Reflection is calculated using object's position, which means if you ...
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