ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
According to documentation, Shader Graph enables developers to build shaders visually. Instead of writing code, developers create and connect nodes in a graph framework. This repository includes a ...
Infinite procedural world Seamless chunked level of detail Multiple materials with smooth material transitions Graph-based terrain generation using XNode Note: The Unity version used is 2021.1.16f1.
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