To get started, add NamedTimers to namespaces. Then create a new timer handler and call its Tick function in every Update call.: using NamedTimers; ... TimerHandler th; void Start() { th = new ...
To get the latest release of UnityTimer, head over to the Releases page and download the Timer.unitypackage file from the latest release. Then if you have a Unity project open, you can open the ...