An FPS tutorial on the Unreal Engine 4 platform in C++. It teaches the creator how to use UE4, create a first-person character, what you need to keep in mind when making this type of perspective, ...
It was a lot of remembering C++ syntax, but this taught me how Unreal is trying to make C++ a more "modern day" language, with garbage collecting, using blueprints with C++, etc. This has a bunch of ...
Assimilate’s three-part Live FX 9.9 tutorial series covers Unreal Texture Share on one machine, an nDisplay multi-stream setup, and a Switchboard editor workflow for live Unreal edits while Live FX ...