Atmel has introduced a 6-pin microcontroller. The 8bit AVR ATtiny10 has 1kbyte of flash and 32byte of SRAM in a 2x3mm SOT-23 package. Performance is claimed to be up to 12MIPS, and peripherals include ...
Atmel’s picoPower AVR ATtiny10 has 1Kbytes of programmable Flash memory, and 32bytes of internal SRAM. The 6-pin device has up to 12 MIPS of processing throughput, an 8-bit A/D converter, an analog ...
SAN JOSE, Calif., May 14 /PRNewswire-FirstCall/ — Atmel® Corporation (Nasdaq: ATML), a leader in microcontroller and touch solutions, today announced production ...
Atmel Corporation has introduced its new picoPower AVR ATtiny10 microcontroller that claims to provide six times the performance of any other similar sized microcontroller in the market and features 1 ...
This is a simple project to make a light-up stand for laser-cut acrylic signs. I mainly did this as an excercise in using the attiny10-series of microcontrollers. They are very limited with just 512 ...
Endless runner game developed for the AVR ATtiny10 microcontroller and a 128x32 monochrome OLED Display. The entire code is written in assembly to optimize the space and fit it into the 1kB flash ...
Atmel announced production availability for the world’s smallest flash AVR microcontroller package. The Atmel ATtiny4, ATtiny5, ATtiny9 and ATtiny10 AVR microcontroller (MCU) come in an ultra-small ...
Using the AVR CPU, the 6-pin tinyAVR microcontrollers can process up to 12 MIPS at 12 MHz, six times the performance of any other similar sized microcontroller in the market. This processing ...
Atmel’s ATtiny10 is their smallest microcontroller in terms of physical size – it’s an SOT-23-6 package, or about the same size as surface mount transistors. The hardware inside this extremely ...
Okay, you’ve got a six-pin microcontroller with 1k of program memory, 32 bytes of SRAM, and it can’t be programmed using an In-System-Programmer. Do you think you can use it to develop a game?
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