I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
You need to understand what happens when calling Java classes from scripts written in JRuby or Jython, and vice verse. You also need to be aware of the difficulties of integrating a scripting language ...
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