Video game writers have historically been overlooked, ignored or forgotten. But with the Writers Guild of America having created a new category, game writers might finally get their due, PAUL HYMAN ...
Yesterday, we published the first part of this two-part special on writing for games, in which five successful writers talked us through a brief history of storytelling in video games. Today, we ...
Metro: Last Light is going to raise the bar for writing in games. VG247's Dave Cook speaks with author of the Metro games and novels Dimitry Glukhovsky about penning his dark, frequently shocking tale ...
Mobile gaming revenue represented an estimated 49% of the global games market in 2020. That's a pie valued at $86.3 billion that everyone wants a slice of. But like with any dominant market, it ...
It’s been over five years since developer Mike Bithell launched Thomas Was Alone, which sold over a million copies and won a British Academy Games Award. In the years since, he’s started his own ...
Last week, when we began our series of articles on game writing, I knew that the topic would kick up some lively discussion, but I was unprepared for the flood of e-mails and messages I received once ...
Warning: This feature contains a minor spoiler for The Last of Us: Left Behind. Writing can make or break a game. It takes many forms - from dialogue to in-game literature, voiceovers or even scripted ...
The problem with writing in games is that we point out when it's terrible, but we don't praise it enough when it's good. Consider Half-Life 2. In the beginning of the game, you're just another ...
Do you want to write video games? Do you? Do you really? Be honest with me. I mean, I don’t want to shoot down your dream. There are lots of people who’ve done the research, who know exactly what they ...
According to initial results from a recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities. According to Toolwire, ...
Videogames are full of many things: Guns, knives, ventilation shafts, castle sewers and mushrooms you can jump on. More than anything, they're full of words. Words that tell you where to go and what ...