Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
This is a hack for instanced single pass stereo with custom views in HDRP for supporting stereoscopic displays and video projections that need user dependent perspective rendering. In broad strokes, ...
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
The Vulkan API is promising exciting new things for mobile gaming and 3D application development, and today the company behind the popular Unity engine has announced that its Vulkan Renderer Preview ...
Unity is making a huge push to position itself as the leading game engine in the virtual reality space today at its Vision Summit where they made a series of new partner announcements and previewed ...
Discover the simplicity of the Scriptable Render Pipeline & C# Job System. Unity Technologies is granting the public a sneak peak at ‘Book of the Dead‘, its latest innovation for real-time development ...
The Unity game engine has proved capable of some amazing visuals in the past, but nothing has quite prepared us for the realtime rendering it’s pulled off in the short film Adam, powered by nothing ...
Unele rezultate au fost ascunse, deoarece pot fi inaccesibile pentru dvs.
Afișați rezultatele inaccesibile