This project implements A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Pose. The project is based on the paper "A Lightweight Graph Transformer Network for Human ...
Abstract: We present a novel solution for mesh-based deformation simulation from a spectral perspective. Unlike existing approaches that demand separate training for each garment or body type and ...
Abstract: Triangular meshes serve as the core carrier in the fields of 3D digital twins and industrial simulations. Their face count often reaches millions or even hundreds of millions, posing ...
Mesh Combiner Tool is a Unity Editor extension that lets you merge meshes (and their children) into a single optimized mesh at editor time. It is useful for reducing draw calls and improving ...