Warhorse's extravagant plans for Kingdom Come Deliverance were a surprise to CryEngine developer Crytek, but look who's ...
Let’s be real: we spend a lot of time optimizing our digital lives. We grind for loot, we obsess over frame rates, and we ...
WHETHER it is the thrill of a last-minute victory in an online battle, the satisfaction of solving a puzzle or the awe of ...
Creative Bloq on MSN
Romeo is a dead man breaks every visual rule of game design, and I love it
Don’t imagine that’s the end of Romeo Is A Dead Man’s whirlwind of art styles – far from it. While its predominant gameplay ...
BAFTA Games in Concert reveals stunning new in-concert visuals created using Unreal Engine ...
"It's just phenomenal in every aspect… And then you hear that the core team was 30 people, half of which were first timers.
Modern compute-heavy projects place demands on infrastructure that standard servers cannot satisfy. Artificial intelligence ...
XDA Developers on MSN
If EA made a true The Sims sequel, here's what it would look like
With recent news from EA that Project Rene isn't actually The Sims 5 but more so a mobile-first title, it feels like The Sims ...
AI tools designed for productivity don't need disclosing on Steam, according to Valve's updated publishing rules.
Leading this movement is Tripo AI and its flagship platform, Tripo Studio—a unified, AI-powered workspace built to reinvent ...
How Cure: A Hospital Simulator aims to snare content creators through some clever Twitch integration
The idea was to connect Unreal Engine directly to the chat function in Twitch, so that viewers can activate things in the ...
4 zon MSN
'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'
Echo Point Nova's Matt Larrabee talks movement shooters, making niche games, and '2007-core' game design.
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